January 14, 2013

Perspective (2012)

In Perspective, the player has two modes of control: a first person camera moving in 3D space, and an avatar that is constrained to the 2D world. In order to get the 2D avatar to the goal at the end of the level, the 3D player needs to move around in 3D space to create paths for the 2D avatar.

http://www.seewithperspective.com/

DOWNLOAD — http://www.seewithperspective.com/

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